Case Study · Premium Art Marketplace & Creator Platform

Deepti Art Premium Art Marketplace & Creator Platform

A premium marketplace where artists present and sell their work and buyers discover it — designed and built end to end by CodyFlect.

Industry
Art, Design & Creator Economy
Contribution
Product design, UX/UI and full-stack development (end to end)
Stack
Next.js, React, TypeScript, Node.js
Status
Completed and handed over
01 · Overview

Project Overview

What the product is, and what CodyFlect was responsible for.

Deepti Art is a premium marketplace and creator platform. Artists use it to present and sell their work; buyers use it to browse and discover it. Marketplace products carry two audiences at once, and both had to feel at home in the same interface.

CodyFlect owned the product from the first wireframe to a working platform: defining the structure, designing every screen, and building the front end, the back end and the database. Design and development were done by one team, so the interface and the engineering never drifted apart.

02 · Challenge

The Challenge

The problem the product had to solve before any pixels were drawn.

The central problem was serving two audiences without splitting the product in half. Creators need calm, practical tools for managing a growing body of work. Buyers need an experience that gets out of the way of the artwork itself and earns enough trust to buy.

Artwork-heavy interfaces are easy to get wrong: too much chrome around the images and the work feels cheap; too little structure and browsing becomes guesswork. The platform also had to stay coherent as catalogue size, creator count and content types grew.

03 · Goals

Goals

What success meant for this build.

04 · Strategy

Strategy & Approach

How the work was sequenced to keep design and engineering aligned.

  1. 01 We started with the two journeys — buyer and creator — and mapped them separately before deciding what they shared. Browse, evaluate and purchase on one side; create, list and manage on the other, with accounts, media and messaging underneath both.
  2. 02 That split drove the information architecture: a public marketplace layer, a signed-in creator layer, and an administration layer behind it. Each layer was scoped before screens were designed, so the build could move in reviewable stages.
05 · UX / UI

Design Approach

Interface decisions, and why they were made.

The interface was designed to be quiet. Neutral surfaces, restrained type and generous spacing keep attention on the artwork rather than on the UI around it, which is what makes a gallery-style marketplace read as premium.

Gallery and grid layouts handle discovery; full-width artwork pages handle evaluation. A shared component set — cards, buttons, form fields, navigation, account screens — keeps the marketplace and the creator dashboard visually identical where they should be, and different only where they must be.

Every layout was designed mobile-first. Buyers arrive on phones, and creator listing flows had to work there too.

06 · Development

How It Was Built

The engineering behind the interface.

The front end is built with Next.js and React, giving fast pages, server-rendered content for browse and detail screens, and a component architecture that mirrors the design system.

The back end runs on Node.js with a PostgreSQL database holding accounts, creator profiles, listings, categories and media records. A clear API layer sits between the two so the interface never talks to the database directly.

Authentication, role-based access and media handling for artwork imagery were built as shared infrastructure, so the marketplace and the creator areas use the same proven paths rather than separate implementations.

07 · Features

What It Includes

Core capabilities delivered as part of the build.

08 · Technology

Technology

The stack used, reused across CodyFlect builds.

Next.js React TypeScript Node.js PostgreSQL Tailwind CSS REST APIs Auth & role-based access Media pipeline for artwork imagery
09 · Deployment

Launch & Handover

How it ships and how the client team keeps it running.

The platform runs in production on cloud hosting with automated builds, so a merge to the main branch ships without manual steps.

The domain is served over HTTPS, the database is managed and backed up, and staging and production environments are kept separate so changes can be reviewed before they reach real users.

Source code lives in the client repository, with documentation covering local setup, environment variables and routine operations.

10 · Screenshots

Screens & Interface

Build placeholder frames. Drop real captures in at the filenames shown — alt text already describes each screen.

Deepti Art homepage showing the main navigation and a grid of featured artwork
Homepage — featured artwork and navigation
Deepti Art browse screen with category filters and artwork listing cards
Browse — categories and listing grid
Deepti Art artwork detail page showing a large image of the piece with its information and creator
Artwork detail — image-led evaluation screen
Deepti Art creator dashboard listing a creator’s artwork with management actions
Creator dashboard — managing listings
11 · Outcome

What Was Delivered

The completed scope of work — stated without invented metrics.

Deepti Art was delivered as a complete, designed and built platform rather than a prototype: a working marketplace with browse, detail and purchase flows, a signed-in creator layer for managing work, and an administration area behind it.

Both the design system and the codebase were handed over with the project, so the platform can be extended by any competent team without starting over. The work stands as an end-to-end CodyFlect engagement — strategy, UX/UI and full-stack development in one team.

No public performance figures are claimed here: what is stated is the work that was completed.

12 · Lessons

Lessons & Improvements

What the work confirmed, and what a future phase could add.

Designing a marketplace around artwork confirmed the value of removing UI rather than adding it. Every decorative element we considered was a distraction from the thing being sold.

Sharing one component set across the buyer and creator experiences prevented the common split where a product's two halves slowly become two different products.

Build order mattered: infrastructure such as accounts, roles and media handling was completed early and reused everywhere, which kept later features small.

Candidate improvements for any future phase include deeper catalogue filtering, richer creator storefront pages, and expanded post-purchase flows — listed as directions, not as shipped features.

14 · Next Step

Have a similar project in mind?

Tell us the problem you are trying to solve. We will come back with a clear scope, a realistic plan and an honest timeline — no inflated promises.

Success